BlakkBear graphic system · Sheet BB-G-01 · Rev 2026-08

One grammar.
Every mark.

Fifty icons and twenty-three graphics, drawn from the bear mark: straight segments only, mitered corners, square caps, and exactly one acid facet per mark. The bear never curves — neither do we.

01

Grammar

FIVE RULES · NO EXCEPTIONS
Grid

24 × 24. Every vertex sits on a whole or half unit — nothing floats.

Lines

Straight segments only. No arcs, no béziers — the bear never curves, so the system never curves.

Stroke

Weight 2 at 24px, miter joins, square caps. Fills are reserved for facets.

One facet

Exactly one --bb-accent facet per mark. Ink and bone carry the structure; the acid is the point of judgment.

Ear notch

The signature: one 45° wedge or chamfer per mark — an arrowhead, a summit flag, a corner cut. The bear was here.

02

Icon plates

50 SYMBOLS · 7 DOMAINS · FLAGSHIPS PLATED
P-01
Oversight

Human judgment, kept central. For the thesis, reviews, approvals.

#bb-eye
16
24
48
P-02
Signal

Live telemetry. For dashboards, alerts, state changes.

#bb-pulse
16
24
48
P-03
Go-to-market

Pipeline leaving the gate. For GTM work and launches.

#bb-gtm
16
24
48
P-04
Operations

The machine, drawn as a machine. For ops rebuilds and tooling.

#bb-cog
16
24
48
P-05
Growth

Compounding, step by step. For ventures and traction.

#bb-steps
16
24
48
P-06
Capital

Reserves, layered. For investment and funding.

#bb-stack
16
24
48
P-07
Pipeline

Systems with an intelligent core. For automation and agents.

#bb-nodes
16
24
48
P-08
Contact

Every inquiry routes here. Paired with /contact/.

#bb-mail
16
24
48
P-09
Marker

Slashes for lists. Bullets, ticks, small emphasis — as used in §01.

#bb-claw
16
24
48
I

Signals & observation

WHAT THE BEAR SEES FIRST

bb-eye
bb-radar
bb-find
bb-clock
bb-bell
bb-cal
bb-pulse
II

Market & motion

WHERE THE BEAR POINTS

bb-gtm
bb-flag
bb-pin
bb-globe
bb-star
bb-north
bb-steps
bb-target
III

Machines & governance

HOW THE BEAR RUNS

bb-cog
bb-bot
bb-chip
bb-branch
bb-switch
bb-cycle
bb-console
bb-code
bb-route
IV

Trust & control

WHAT THE BEAR GUARDS

bb-shield
bb-lock
bb-alert
bb-verify
bb-claw
V

Work & records

WHAT THE BEAR FILES

bb-clipboard
bb-doc
bb-folder
bb-inbox
bb-tag
bb-mail
bb-grid
bb-link
VI

Capital & growth

WHAT THE BEAR BUILDS

bb-stack
bb-coin
bb-seed
bb-diamond
bb-rise
bb-scale
bb-brief
bb-chart
VII

People & voice

WHO THE BEAR SPEAKS FOR

bb-user
bb-team
bb-play
bb-quote
On paper —
same sprite, color:var(--ink)
03

Graphics

23 SYMBOLS · SCALE FREE

G-01 #bb-ridge · divider — the horizon grows two ears.

G-02 #bb-frame · chamfered corners for figures and cards.

Figures hold their corners.

Frame wraps charts, quotes, and case cards. The chamfer keeps it bear; the open sides keep it quiet.

G-03 #bb-field · ambient facet contours behind hero copy.

AI-native operations. People still in charge.

The field sits at 40% gray under live copy — terrain, not texture. One acid vertex marks the summit.

G-04→G-23 the rest of the roster — bands, charts, and panes at working scale.

G-21 #bb-fac · composition of palette scan — anniversary weathering precipitates into facets; use for hero / title blocks only.

G-04 #bb-peaks · range band — the ridge massed into a mountain range.

G-05 #bb-terrain · contour stack — three grays of elevation, one acid summit.

G-06 #bb-stepsrun · escalating stair — a run's compounding as footprint.

G-07 #bb-columns · result bars — outlines until the result lands in acid.

G-10 #bb-pulseband · telemetry run — repeating pulses, one highlighted beat.

G-15 #bb-lattice · diamond hatch — claw hatching as ambient texture.

G-16 #bb-rung · measuring strip — for muted scale annotations.

G-17 #bb-horizon · double rule with ear pair — section header voice; ear sits always centered.

G-20 #bb-runway · departure line — runway chevrons off each end, node at center.

G-22 #bb-dart-wave · runoff stream — repeating darts ride the envelope; for motion sub-bands under features.

G-23 #bb-dart-fade · runway sweep — same dart, probability falling; for footers and about-turn whitespace.

G-08 #bb-blueprint · drafting sheet

G-09 #bb-web · system topology

G-11 #bb-crosshair · objective

G-12 #bb-perimeter · edge kit

G-13 #bb-mark · the blazon

G-14 #bb-bins · outcome chart

G-18 #bb-stripes · hatch block

G-19 #bb-arrowmark · L at scale

G-03 #bb-field · facet contours

04

Usage

SPRITE + ONE CSS VAR
<svg class="bbi" aria-hidden="true">
  <use href="/assets/graphics/bb-sprite.svg#bb-gtm"></use>
</svg>

/* structure follows currentColor; one var sets the facet */
.bbi  { width:24px; height:24px; color:var(--paper); }
:root { --bb-accent:#D4FF00; }

Do

  • Set structure with currentColor; one --bb-accent per context.
  • Scale at 16 / 24 / 48 / 96 — vertices stay on the grid.
  • Give marks quiet: clearspace of at least half their size.
  • Reference the sprite with <use>; never paste raw paths into pages.

Don't

  • Round a join or a cap. Any curve at all.
  • Add a second acid facet to a mark.
  • Rotate, skew, or drop-shadow the symbols.
  • Stroke above 2 at 24px, or outline the filled facets.